Each time you start a mission, your ocean conditions (depth, surface ducts, thermal layers, weather) can change; the ships you face can vary in number, type, and location. Some ships (e.g. It will emit a sound wave ("ping") and listen for returns or echoes of that sound. See the Localising Cold Waters Guide for more details on editing language and setting it up. Trey songz intermission 1 and 2 zip. Cold waters Q&A for beginners : r/ColdWaters - reddit In RSR, I remember creating "knuckles" in the water. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. Campaigns are made up of 1 file and 1 folder: /////////////////////////////////////////////////. Sep 02, 2017 Cold Waters V1.01b Trainer +4 Options: God Mode Inf.Ammo Inf.Noise Makers Instant Weapons Reload Notice: First start game world then activate god mode. I have been trying to play it on Dosbox to get in the mood for Cold Waters - but it has been tricky without a manual and although I played the heck out of this back in the day my 43 year old brain can't remember how to play it! CaptainX3/CW-Playable-Subs - GitHub I'm new to the game, but I've read over the entire shift-F1 manual and the entire PDF manual, and I can't find a list of the different weapons types anywhere. Though we may not all regularly don our raw silk sarees, we must admit that we adore them. Despite looking like a cute puppy, Pochita actually - medicalundfit.de Improved damage and accuracy. Show items tagged with all of the selected terms: Click here to learn more about Steam Guides. The enemy ships will exhibit very sound and reasonable AI and tactics. Some quests are time-limited and some can only be completed with certain companions. Single Missions - Aircraft, Sonobuoys and Mines. By August 1941, American president Franklin Roosevelt and British prime minister Winston Churchill had drafted the Atlantic Charter to define goals for the post-war world. This means that even if you just identified a contact (and havent found a solution to their position yet), you can actually see them in-game. in just a few pages and short & simple training sessions, in addition You can find hours videos and hundreds pages manuals over internet explaining these topics as much in depth as they possible can. Fantastic guide, mate. Cold Waters is extensively moddable; all of the vessels characteristics are stored in text files. One method is by clicking on the small icons to the right of a torpedo, second is by selecting desired tube by F key and changing settings by 1, 2, 3 keys. Which in a sub, as you might understand, is pretty much everything. December 27, 2022 0. Tu-142 Bear bombers will get called in on almost every mission, show up within seconds and zero in on you and make continuous passes (you can see the planes shadow on the seabed), dropping sonar buoys and torpedoes. My answer is yes. How To Display All Toolbars (Cold Waters) - CombatACE ramjbjb: Those numbers are the essence of measuring how stealthy you are, and how close to detection by an enemy you are. Cold Waters on GOG.com I'm starting a Red Dawn Rising mission with a Kilo class. I prefer Eurobeat when dodging torpedoes. Mk48 - advanced homing torpedo, used in 1984 campaign. GitHub - DotModGroup/ColdWaters-DotMod: Cold Waters DotMod public Play Cold Waters with headphones and you will be delighted with a score that blends with underwater sounds, sonar pings, and sinking ship rumbles to form the perfect accompaniment to the visuals. Although the maneuver may be a little scary when you first attempt it (the torpedo passes within a few yards of the sub and would probably magnetically detonate in real life), it works. A sleepy fishing village outside the Worldwound. Using ballast controls you can dive or surface without moving forward. I have the sim and I think it needs some moddingA simpler way to go to periscope esm radar depth and speed and depth controls like sh4 would be a god send.. Snake search - torp will start weaving left and right, slowly advancing in the original direction. \STEAM\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\default\hud paste it to: \STEAM\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\hud (create folders if needed) Step 2. You may include DotModInstaller.exe as well as a configuration .ini file to allow the modification to be automatically installed to JSGME. You still have plenty of gameplay to manage by determining your course, depth, and speed and using the thermal layers to maintain a stealthy profile. Cold Waters Review - A Wargamers Needful Things You do get a nice periscope station but you better be wise with how you use it. Killerfish has a lot to be proud of. The story that unfolds is rich with atmosphere; news flashes update the player on the events of the conflict between the US and NATO and the Soviet Union. Choices are a good thing and the devs are hard at work on an attractive solution. Approx. To operate in this maritime theater characterized by shallow, cold waters averaging around fifty meters in depth. 5) When you play the game, you can move the sub by left or right clicking. I'michael not a great sub expert but I hope these will help fresh submariners to recognize the sport faster. How am I intended to understand that a TASM is definitely a missile and not a torpedo? Tactics in Cold waters - SUBSIM Radio Room Forums This is not simply as case of being the only contender in the field, Cold Waters is a truly great game. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. Depends on correct clasification. Range can be estimated by level of the sound (louder is probably closer), but precise range and course of target needs to be observed and calculated by Target motion analysis (TMA). Or is it somehow the other way around in the files, cuasing more sonar to bounce away not returning to the source? If the override folder is not present, you must create a new folder you can call it yourself as "override . It will be updated and expanded on as time passes. These sudden and complete changes in direction were helping me with some rather close dodges (including when a knuckle gets thrown out there, as well, I had some rather close calls with torpedoes last night haha there were some heart-dropping moments. Enemies can detect your sub with active sonar if you allow one to close the range with you, no matter how stealthy and quiet you are. As per that license you are free to make derivative works of said models, provided that you do not sell them. Soviet Campaigns (North Atlantic Red 1984 and North Atlantic Red 1968) The mod is an attempt at making 1984 and 1968 campaign playable from the soviet perspective. I'm playing the 1968 campaign and I'm having a lot of difficulty engaging targets. Short answer yes. Create your own unique website with customizable templates. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. I'm at a disadvantage engaging surface targets especially. The game has some areas that need tweaking; Soviet aircraft are too capable and persistent. so what type of weapons would be ready to be used during gameplay? Its easy to see great care has gone into this game. Similarly sub with towed sonar sitting just above the layer would be able to listen for signals under layer. The enemy has radar and extensive use of the scope will be detected, as it should be. Killerfish Games is a small but talented dev team that just released a sim that can hold its ground: Cold Waters. Slightly faster than Harpoon, large warhead is good against capital ships, but easier to shoot down due to its size. Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models. General controls Help Shift F1 Cancel or exit Escape Continue Space Time compression F9 Hide HUD F10 Weapons The layer will not form if water is not deep enough. Looks like USET it is. There you will find a part called weapon systems and a line saying NumberOfWires=X. Cold Waters Operations Manual - cdn.cloudflare.steamstatic.com A Beginners Guide to Cold Waters - YouTube I liked KF's previous games; they started with Pacific Fleet, a pleasant mobile game, and then progressed to Atlantic Fleet, which was a turn-based mobile naval game that was ported with success to the PC. Cold Waters - Tips for New Players and Other Guides A submarine routine is silence but when you have to dance: dance like its disco. This discusses pros and cons, when to use them, what they can't do, an escape plan and the Rocket-man's mantra. On using wire guided torpedoes in Cold Waters. CZs form concentric circles around the source and targets can be heard over the horizon from 2nd or even 3rd CZ in good conditions. Cheat in this game and more with the WeMod app! For the 1968 campaign they've confirmed the Mark 37 anti-submarine torpedo and I don't think they named . If you want to get involved, you can help speed up a good solution by using the signature classification tools. Giving a read into what ships, weapon systems, and the like in the game reveals a lot of stuff on its own. SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 Allow Drillk to give you the keystone, at the cost of his own life. All rights reserved. So while you're cavitating it takes less rudder movement and/or lower speed to knuckle? There't not a great deal of records out right now there for using the Tomahawk Land Assault Missiles for this video game, so I thought I'd hammer out a video to show some things I've seen some people get incorrect and to much better cover up how these market weapons obtain utilized. Current "strength" and depth of layer is displayed in game in CONDITIONS tab. Discussions include defenses like the MOSS, noisemaker and knuckles. Ill be making a detailed video on why cavitation happens, but basically it means that you are making bubbles behind your submarine, and this depends on both speed and depth.